As part of my graduate studies, I created a Java-based drawing software called ILLUZTRATOR. The application was designed with the intent to mimic styles of light painting (a style of open shutter photography using moving light sources) and Middle Eastern calligraphy. It was later expanded to support user-defined geometric drawing modes.
The software makes use of 'alogirthmic brushes' that are affected by physical parameters such as momentum and angular velocity, much like a loaded spring in motion. This approach to drawing intensifies the performativity within the act of sketching and creates a huge range of achievable styles and aesthetics, often from the same brush.
Illuztrator was showcased at the School of Interactive Art + Technology (Simon Fraser University), the Computational Aesthetics Conference, and Earth Dance Vancouver, just to name a few. It has since became an important tool in my artistic repertoire, and is central to The Mandala Project. I hope to continue to improve the tool and release it commercially in the future.